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Most of the compile file lists some error and debug messages, never seen in the game.
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It has quite a lot of information, nothing too juicy though.ĭownload The Sims 2: Castaway (Wii) Compile Fileįile: TS2CA_-_log_.rar (Compressed: 8KB Uncompressed: 26.5KB) ( info)īasically contains the version of the game.Īppears to be the build date of the SDK tools used to compile the game. Looks very similar to the default save icon, except it has an extra sprout on the ground next to the buried plumbob.Īnd there's also a placeholder icon.sys and some unknown/unused slime 1 - 3.ico save icons, which are also present in The Sims 2 and The Sims 2: Pets and can be read about here.Ī log file with over 5MB of compile info is found in the root. But despite that, there's an icon for copying the save file which under normal circumstances would never be seen.
#Sims 2 castaway wii iso ps2#
The final game goes from First Beach to Deep Jungle, with no First Jungle lot in between them.įor whatever reason creating copies of save files on the PS2 version are prohibited. The leftover songs are as follows:įirst Jungle - Likely a removed lot. The Create-a-Sim, Build/Buy Mode, and other menu tracks from The Sims 2 and The Sims 2: Pets are present, leftover in the files. Also, the GameCube was discontinued at the beginning of 2007 (with the final game being released that Summer), so a GameCube port wasn't likely considered. It's possible that Castaway originally started development on the GameCube before being moved to the Wii (As they both share similar, if not same hardware) and those graphics were just leftovers. The GameCube controller button graphics are present. Considering that the last console was nearing the end of its life by this game's release, it is likely that the Xbox controller graphics are just leftovers. The Xbox controller graphics are STILL present, all the way from The Sims 2. It could be a bit redundant to upload them to this page, but it is still worth noting. Wants and Fears do not appear in Castaway at all and as no new ones were created, it was safe to say it was scrapped very early in development. Plenty of debugging options left in the game.Īs Castaway was built off of the engine of The Sims 2: Pets, most of the graphics (including unused!) from the game appear in the files.Īll of the graphics for the Wants and Fears (including the new and placeholder ones from Pets) are present. This was the sixth and final Sims entry on the PS2, and the second of three Sims games for the Wii. The Sims 2: Castaway is an odd spin-off where your Sim crashes onto a remote island and must survive by making a base, cooking food, crafting items, and making friends with monkeys. This game has hidden development-related text. Use OpenGL to avoid this problem.Also known as: Die Sims 2: Gestrandet (DE), Los Sims 2: Náufragos (ES), The Sims 2: Autiosaari (FI), Les Sims 2: Naufragés (FR), The Sims 2: Island (IT), De Sims 2: Op Een Onbewoond Eiland (NL), The Sims 2: Bezludna Wyspa (PL), Os Sims 2: Náufragos (PT), The Sims 2: Skeppsbruten (SE) It can even crash Dolphin after a message box about "CreateTexture failed" or "Poke Z not implemented". It will return back to normal when the censor effect is no longer on-screen. Under Direct3D, when active, the censor effect can cause slight graphical corruption. The effect doesn't render on a Sim but rather in a different room in old revisions of Dolphin. Single core mode is default since 5.0-11217. If dualcore is enabled, the game will freeze on the licensed by Nintendo screen. This is fixed by setting "Store EFB Copies to Texture Only" to "Off" and using DSP LLE Recompiler audio respectively. Since at least 5.0-9954, when generating your sim (at least in story mode), the parents won't show up properly and the audio cue to stop playing the sound from random generation of your parents/grandparents won't stop playing. Since at least 5.0-9954, the top and right sides of the screen display a couple pixels wide line that displays improperly during cutscenes and ingame, though it works fine in the menus. There is no fix as this is an underlying issue with the game itself. Save files will corrupt in Story mode mid way through, which also occurs when using third party Memory Cards on GameCube.